🖨️NOXEN PRINTERS
Noxen Printer
A complete illegal money printer system with generators and remote control panels for FiveM
📖 Introduction
Noxen Printers is a sophisticated money printer system designed to add immersive illegal activities to your FiveM server. With a modern UI, strategic gameplay mechanics, and extensive customization options, you can create a unique criminal enterprise experience for your players.
✨ Features
💰 Money Generation System
Fully automated money production with configurable intervals
Component-based operation (paper, ink, cooling fluid)
Random or fixed gain amounts per cycle
Multiple account types support (cash, bank, black money)
⚡ Generator System
Power multiple printers within a configurable radius
Visual link display to show connected printers
Strategic placement for optimal printer coverage
🎛️ Control Panel System
Remotely monitor and manage multiple printers
Distance-based printer detection
View printer status and distance from control panel
Collect gains without physical access to printers
🎨 Modern UI Interface
Beautiful and intuitive user interface
Real-time printer status display
Component management system
Visual feedback for all actions
🔧 Advanced Placement System
Visual placement mode with real-time preview
Full rotation control
Position validation to prevent overlap
Smooth and intuitive controls
🛠️ Highly Customizable
Complete configuration file access
Adjustable timers and gain amounts
Customizable component requirements
Flexible locale system
Server-side export for advanced integration
📦 Installation
Download the resource
Ensure required dependencies are installed (see below)
Place the
noxen_printersfolder in yourresourcesdirectoryAdd
ensure noxen_printersto yourserver.cfgConfigure items in your inventory system (see Item Configuration)
Customize
config.luato your preferencesRestart your server
🔗 Dependencies
oxmysql
✅ Yes
Database operations
noxen_lib
✅ Yes
Core Noxen framework library
ox_inventory or qb-inventory
✅ Yes
Item system integration
⚙️ Configuration
The config.lua file allows you to customize the entire system behavior:
🎯 Props Configuration
Config.Props = {
["printer"] = "prop_printer_02",
["generator"] = "prop_elecbox_12",
["panel"] = "m23_1_prop_m31_c_panel_off_01a",
}printer
string
"prop_printer_02"
Game model for printer prop
generator
string
"prop_elecbox_12"
Game model for generator prop
panel
string
"m23_1_prop_m31_c_panel_off_01a"
Game model for control panel prop
💡 Tip: You can use any valid GTA V prop model name
📏 Placement Configuration
Config.PlacementRadius = {
["printer"] = 1.0,
["generator"] = 2.0,
["panel"] = 0.5,
}
Config.SpawnDistance = 25.0
Config.InteractDistance = 2.0PlacementRadius
table
See above
Minimum distance between props of same type
SpawnDistance
number
25.0
Maximum distance for prop rendering
InteractDistance
number
2.0
Maximum distance for player interaction
💰 Money Generation Configuration
Config.PrinterCheckInterval = 30
Config.PrinterGainInterval = 120
Config.PrinterGainAmount = math.random(500, 700)
Config.PrinterGainAccount = "black_money"PrinterCheckInterval
number
30
Check interval in seconds
PrinterGainInterval
number
120
Time between money generation in seconds
PrinterGainAmount
number/function
math.random(500, 700)
Amount generated per cycle
PrinterGainAccount
string
"black_money"
Account type for gains
Account Type Options:
"money"- Cash"bank"- Bank account"black_money"- Dirty moneyAny custom account from your framework
💡 Tip: Change
math.random(500, 700)to a fixed value like500for consistent gains
🔧 Component Configuration
Config.PrinterNeededComponents = {
["paper"] = 5,
["ink"] = 1,
["cooling_fluid"] = 1
}
Config.PrinterMaxComponents = {
["paper"] = 500,
["ink"] = 500,
["cooling_fluid"] = 100
}Paper
5
500
Ink
1
500
Cooling Fluid
1
100
⚠️ Important: Printers will stop producing money when any component runs out
⚡ Generator & Panel Configuration
Config.GeneratorRadius = 10.0
Config.PanelRadius = 25.0
Config.PanelLinkColor = { r = 255, g = 165, b = 0, a = 200 }GeneratorRadius
number
10.0
Radius in which generators power printers
PanelRadius
number
25.0
Radius in which panels detect printers
PanelLinkColor
table
Orange
RGBA color for visual links
🌐 Locales Configuration
Config.Locales = {
OpenHelpText = "Press ~INPUT_CONTEXT~ to open the printer",
PanelHelpText = "Press ~INPUT_CONTEXT~ to open the control panel",
GeneratorHelpText = "Press ~INPUT_CONTEXT~ to manage the generator",
-- ... 30+ more customizable strings
}💡 Tip: All UI text can be customized to match your server's language and style
📦 Item Configuration
Add the following items to your inventory system (ox_inventory or qb-inventory):
Main Items
["printer"] = {
label = "Money Printer",
weight = 5000,
stack = false,
close = true,
description = "An illegal money printer"
},
["generator"] = {
label = "Generator",
weight = 8000,
stack = false,
close = true,
description = "Powers printers within range"
},
["panel"] = {
label = "Control Panel",
weight = 2000,
stack = false,
close = true,
description = "Remotely manage your printers"
},Component Items
["paper"] = {
label = "Printer Paper",
weight = 50,
stack = true,
close = true,
description = "Paper for the printer"
},
["ink"] = {
label = "Printer Ink",
weight = 100,
stack = true,
close = true,
description = "Ink cartridge for the printer"
},
["cooling_fluid"] = {
label = "Cooling Fluid",
weight = 200,
stack = true,
close = true,
description = "Keeps the printer from overheating"
}⚠️ Important: These items must be configured in your inventory system for the script to work properly
💻 How It Works
🎮 Placing Props
Use a printer, generator, or panel item from your inventory
Visual placement mode activates with prop preview
Controls:
Move with mouse to position
Rotate with arrow keys
Confirm placement with
ECancel with
ESC
System validates position (checks for overlaps)
Prop is placed and saved to database
🖨️ Printer Operation Flow
Step 1: Setup
Place Printer → Place Generator (within 10m) → Add ComponentsStep 2: Production Cycle
Wait 120s → Check Generator → Check Components → Consume Items → Generate MoneyStep 3: Collection
Open Printer UI → Click Collect → Receive MoneyComponent Consumption
Paper
5 units
500 units
Ink
1 unit
500 units
Cooling Fluid
1 unit
100 units
💡 Example: With full components, a printer can run ~100 cycles before needing paper refill
⚡ Generator System
Powers all printers within configurable radius (default: 10m)
Can power multiple printers simultaneously
Visual link display shows connected printers
Required for printer operation
Strategic Placement Tips:
Position generators centrally for maximum coverage
One generator can service 3-5 printers
Use control panels for remote management
🎛️ Control Panel System
Manage multiple printers remotely (default range: 25m)
View real-time status and distance
Collect gains without physical access
Toggle visual links to connected printers
🔧 Advanced Usage
Server-Side Export
The server/modifiable.lua file provides a powerful export for programmatic printer creation:
CreatePrinter Export
exports['noxen_printers']:CreatePrinter(identifier, printerType, position, gains, components)Parameters:
identifier
string
✅ Yes
Owner's license identifier
printerType
string
✅ Yes
'printer', 'generator', or 'panel'
position
vector4
✅ Yes
Position and heading (x, y, z, heading)
gains
number
✅ Yes
Initial money stored in printer
components
table
❌ No
Array of { name: string, count: number }
Returns: Printer object or nil if creation failed
Usage Examples
Create a basic printer:
local printer = exports['noxen_printers']:CreatePrinter(
'license:abc123',
'printer',
vector4(100.0, 200.0, 30.0, 90.0),
0,
nil
)Create a printer with components:
local printer = exports['noxen_printers']:CreatePrinter(
'license:abc123',
'printer',
vector4(100.0, 200.0, 30.0, 90.0),
0,
{
{ name = 'paper', count = 100 },
{ name = 'ink', count = 50 },
{ name = 'cooling_fluid', count = 25 }
}
)Create a generator:
local generator = exports['noxen_printers']:CreatePrinter(
'license:abc123',
'generator',
vector4(105.0, 205.0, 30.0, 90.0),
0,
nil
)Framework Integration
The script automatically detects and integrates with:
ox_inventory
ox_inventory:usedItem event
qb-core
CreateUseableItem function
💡 Note: Item usage automatically triggers the placement mode
Printer Object Structure
{
id = 1, -- Database ID
type = 'printer', -- 'printer', 'generator', or 'panel'
model = 'prop_printer_02', -- Game model name
position = vector4(x, y, z, h), -- Position and heading
ownerLicense = 'license:abc123', -- Owner identifier
gains = 1500, -- Accumulated money
lastGainAt = timestamp, -- Last production timestamp
components = {
paper = { id = 1, name = 'paper', count = 250 },
ink = { id = 2, name = 'ink', count = 100 },
cooling_fluid = { id = 3, name = 'cooling_fluid', count = 50 }
},
currentGenerator = Printer -- Connected generator (if any)
}🎯 Use Cases
Basic Setup
-- Player places printer
-- Player places generator nearby
-- Player adds components
-- Printer starts generating money every 2 minutes
-- Player collects money periodicallyAdvanced Setup with Control Panel
-- Player establishes a printer farm (5-10 printers)
-- Player places generators strategically for coverage
-- Player places control panel at safe location
-- Player manages entire operation remotely
-- Player collects from all printers via panelIntegration with Other Scripts
-- Reward players with printer items from missions
-- Require specific jobs to access printers
-- Add police raids that destroy printers
-- Create supply runs for components❓ Troubleshooting
Printers Not Generating Money
No generator nearby
Place generator within 10m of printer
Components empty
Refill paper, ink, and cooling fluid
Not enough time passed
Wait for PrinterGainInterval (default: 120s)
Printer not in database
Try picking up and replacing
Props Not Spawning
Too far away
Move within SpawnDistance (default: 25m)
Script not started
Check ensure noxen_printers in server.cfg
Database error
Check oxmysql connection
Cache issue
Restart resource with /restart noxen_printers
Items Not Working
Item names incorrect
Verify exact names (case-sensitive)
Not configured
Add items to inventory system
Framework detection
Check if ox_inventory or qb-core is running
Events not triggering
Check for resource conflicts
Visual Links Not Showing
Links disabled
Toggle links ON in UI
Out of range
Move closer to generator/panel
Graphics settings
Check marker visibility settings
UI not loaded
Restart UI with F8 → cl_ui
⚡ Performance Optimization
SpawnDistance
25.0 - 50.0
Lower = better FPS
PrinterCheckInterval
30 - 60
Higher = less server load
PrinterGainInterval
120 - 300
Higher = more balanced economy
Component capacity
Increase max
Reduces refill frequency
Tips:
Limit printers per player (implement in
server/modifiable.lua)Use larger component requirements for longer operation
Increase intervals for better server performance
Adjust gain amounts based on your economy
🛠️ Support & Community
Need help? Join our Discord community!
📝 License
This project is created by Noxen Scripts.
Unauthorized distribution or modification of protected files is prohibited.
🔄 Changelog
Version 1.0.0
✅ Money printer system with component requirements
✅ Generator system with configurable radius
✅ Control panel for remote management
✅ Modern UI interface
✅ Visual placement system
✅ ox_inventory and qb-core support
✅ Customizable configuration
✅ Server-side export for advanced integration
Noxen Printers - Build your criminal empire, one printer at a time.
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